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AKTU Entertainment Design-II (BBFA042) Syllabus PDF – BFA Applied Art 4th Semester
Entertainment Design-II BBFA042
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Official AKTU syllabus of Entertainment Design-II (BBFA042) for BFA Applied Art 4th Semester – 3 credits, L-T-P 0-1-3. Read the unit-wise course content, course outcomes, evaluation pattern and recommended books online, or download the PDF.
Syllabus — Entertainment Design-II
Download PDFBBFA042 · 3 credits · L-T-P 0-1-3
Course Objectives
- To introduce students to the concept and scope of entertainment design as a creative discipline.
- To enable students to understand the role of design in films, animation, gaming, advertising, theatre, and digital media.
- To develop skills in visual storytelling, character design, environment design, and props design.
- To integrate traditional art skills with digital tools for entertainment-based applications.
- To foster creative problem-solving, conceptual thinking, and innovation in entertainment design projects.
- To prepare students for industry-oriented practices in entertainment and media production. Desired outcome of the course
Course Outcomes
| Course Outcomes After Completion of this course, the students will be able to: | Bloom’s Taxonomy | |
| CO1 | Students will be able to understand the concept, scope, and role of entertainment design in media and communication. | KL2 |
| CO2 | Students will be able to apply design principles in films, animation, gaming, theatre, and digital media. | KL 3 |
| CO3 | Students will be able to create visual storytelling through character, environment, and props design. | KL6 |
| CO4 | Students will be able to integrate traditional art skills with digital tools for entertainment design projects. | KL 2 |
| CO5 | Students will be able to analyze entertainment design projects to solve creative problems and communicate concepts effectively. | KL 4 |
| CO6 | Students will be able to develop industry-oriented entertainment design solutions with innovation and professionalism. | KL 6 |
List of Experiments
| Unit | Topics | Lecture |
|---|---|---|
| I | UNIT – I : Simple Editing • Understanding editing software. • Introduction to non-linear editing. • Basics of visual effects and image processing. | 20 |
| II | UNIT – II : Advanced Editing • Multi-source playback and control techniques. • Typography, motion graphics, and titling. • Shooting using composition principles. • Advanced editing techniques. • Applying motion graphics in video. | 20 |
Evaluation Methodology
- Individual’s daily performance
- Project Submission & Viva: End of the Semester
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