Free AKTU notes, question banks, previous year papers & syllabus — new material added regularly. Browse free resources
Cover of AKTU Animation-I (BBFA033) Syllabus PDF – BFA Applied Art 3rd Semester
FREE

AKTU Animation-I (BBFA033) Syllabus PDF – BFA Applied Art 3rd Semester

Animation-I BBFA033

All syllabus, notes, question bank & PYQ for this subject

  • English
  • Semester 3
  • 0 downloads
  • 0 views
Official AKTU syllabus of Animation-I (BBFA033) for BFA Applied Art 3rd Semester – 3 credits, L-T-P 0-1-3. Read the unit-wise course content, course outcomes, evaluation pattern and recommended books online, or download the PDF.

Syllabus — Animation-I

Download PDF

BBFA033 · 3 credits · L-T-P 0-1-3

Course Objectives

  • To introduce students to the fundamental principles and techniques of animation as a medium of visual storytelling.
  • To develop skills in 2D and 3D animation, including character design, motion, timing, and sequencing.
  • To enable students to combine traditional art skills with digital tools for animation production.
  • To foster creativity, conceptual thinking, and problem-solving in developing animated content.
  • To prepare students for professional practices in entertainment, media, and communication industries. Desired outcome of the course

Course Outcomes

Course Outcomes After Completion of this course, the students will be able to:Bloom’s Taxonomy
CO1Students will be able to understand the fundamental principles and techniques of animation.KL2
CO2Students will be able to apply 2D and 3D animation techniques including character design, motion, timing, and sequencing.KL 3
CO3Students will be able to create animated sequences using traditional and digital art skills.KL6
CO4Students will be able to analyze animated content for storytelling effectiveness, timing, and visual impact.KL 4
CO5Students will be able to develop professional-quality animation projects suitable for media and entertainment industries.KL 6

List of Experiments

UnitTopicsLecture
IExperimental Animation
• Cut-out animation (cardboard sets, houses, layouts designing).
• Clay animation.
• Stop motion shooting technique.
• Animation set designing (tabletop).
• Clay character modelling.
• Table-top model lighting.
• Technique of working in groups.
• Experimental animation works with different media.
10
IIFoundation of Animation
• Drawing with the help of basic shapes.
• Animal study.
• Human anatomy.
• Shading techniques.
• Live model study.
• Introduction: Importance of confidence in drawing.
• Difference between "looking at the drawing" and "seeing the drawing."
• Understanding what is observed.
• Procedure: How to approach a drawing.
• Importance of guideline and line of action.
• Overcoming fear in drawing.
• Drawing for animation.
• Introduction to making drawings for animation.
• Understanding shapes and forms.
10
IIIFundamental Principle of Animation
• Introduction to the types of equipment.
• Animator's drawing tools.
• Animation table and light box.
• Field charts.
• Line tests.
• Exposure sheet ("X" sheet).
• Perspective in animation.
10
IVIntroduction to 3D Animation.
• Introduction to 3D Animation.
• Basics of 3D workspace and interface.
• 3D modelling techniques.
• Texturing and shading.
• Lighting in 3D.
• Rigging and character setup.
• Animation principles in 3D.
• Camera and rendering techniques.
• Introduction to visual effects (VFX) in 3D.
• Project work and portfolio development.
10

Ratings & Reviews

No reviews yet — share your experience with this item.

Write a review

CAPTCHA — solve the equation shown

Reviews are checked by our team before appearing publicly.