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AKTU Animation-I (BBFA033) Syllabus PDF – BFA Applied Art 3rd Semester
Animation-I BBFA033
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Official AKTU syllabus of Animation-I (BBFA033) for BFA Applied Art 3rd Semester – 3 credits, L-T-P 0-1-3. Read the unit-wise course content, course outcomes, evaluation pattern and recommended books online, or download the PDF.
Syllabus — Animation-I
Download PDFBBFA033 · 3 credits · L-T-P 0-1-3
Course Objectives
- To introduce students to the fundamental principles and techniques of animation as a medium of visual storytelling.
- To develop skills in 2D and 3D animation, including character design, motion, timing, and sequencing.
- To enable students to combine traditional art skills with digital tools for animation production.
- To foster creativity, conceptual thinking, and problem-solving in developing animated content.
- To prepare students for professional practices in entertainment, media, and communication industries. Desired outcome of the course
Course Outcomes
| Course Outcomes After Completion of this course, the students will be able to: | Bloom’s Taxonomy | |
| CO1 | Students will be able to understand the fundamental principles and techniques of animation. | KL2 |
| CO2 | Students will be able to apply 2D and 3D animation techniques including character design, motion, timing, and sequencing. | KL 3 |
| CO3 | Students will be able to create animated sequences using traditional and digital art skills. | KL6 |
| CO4 | Students will be able to analyze animated content for storytelling effectiveness, timing, and visual impact. | KL 4 |
| CO5 | Students will be able to develop professional-quality animation projects suitable for media and entertainment industries. | KL 6 |
List of Experiments
| Unit | Topics | Lecture |
|---|---|---|
| I | Experimental Animation • Cut-out animation (cardboard sets, houses, layouts designing). • Clay animation. • Stop motion shooting technique. • Animation set designing (tabletop). • Clay character modelling. • Table-top model lighting. • Technique of working in groups. • Experimental animation works with different media. | 10 |
| II | Foundation of Animation • Drawing with the help of basic shapes. • Animal study. • Human anatomy. • Shading techniques. • Live model study. • Introduction: Importance of confidence in drawing. • Difference between "looking at the drawing" and "seeing the drawing." • Understanding what is observed. • Procedure: How to approach a drawing. • Importance of guideline and line of action. • Overcoming fear in drawing. • Drawing for animation. • Introduction to making drawings for animation. • Understanding shapes and forms. | 10 |
| III | Fundamental Principle of Animation • Introduction to the types of equipment. • Animator's drawing tools. • Animation table and light box. • Field charts. • Line tests. • Exposure sheet ("X" sheet). • Perspective in animation. | 10 |
| IV | Introduction to 3D Animation. • Introduction to 3D Animation. • Basics of 3D workspace and interface. • 3D modelling techniques. • Texturing and shading. • Lighting in 3D. • Rigging and character setup. • Animation principles in 3D. • Camera and rendering techniques. • Introduction to visual effects (VFX) in 3D. • Project work and portfolio development. | 10 |
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