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AKTU Animation-II (BBFA043) Syllabus PDF – BFA Applied Art 4th Semester
Animation-II BBFA043
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Official AKTU syllabus of Animation-II (BBFA043) for BFA Applied Art 4th Semester – 3 credits, L-T-P 0-1-3. Read the unit-wise course content, course outcomes, evaluation pattern and recommended books online, or download the PDF.
Syllabus — Animation-II
Download PDFBBFA043 · 3 credits · L-T-P 0-1-3
Course Objectives
- To introduce students to the fundamental principles and techniques of animation as a medium of visual storytelling.
- To develop skills in 2D and 3D animation, including character design, motion, timing, and sequencing.
- To enable students to combine traditional art skills with digital tools for animation production.
- To foster creativity, conceptual thinking, and problem-solving in developing animated content.
- To prepare students for professional practices in entertainment, media, and communication industries. Desired outcome of the course
Course Outcomes
| Course Outcomes After Completion of this course, the students will be able to: | Bloom’s Taxonomy | |
| CO1 | Students will be able to understand the fundamental principles and techniques of animation. | KL2 |
| CO2 | Students will be able to apply 2D and 3D animation techniques including character design, motion, timing, and sequencing. | KL 3 |
| CO3 | Students will be able to create animated sequences using traditional and digital art skills. | KL6 |
| CO4 | Students will be able to analyze animated content for storytelling effectiveness, timing, and visual impact. | KL 4 |
| CO5 | Students will be able to develop professional-quality animation projects suitable for media and entertainment industries. | KL 6 |
List of Experiments
| Unit | Topics | Lecture |
|---|---|---|
| I | UNIT – I : Techniques for Animation • Drawing for animation: exercises and warm-ups on pegging sheets. • Quick studies from real life. • Sequential movement drawing. Caricaturing the action. • Thumbnails, drama, and psychological effects. • Motion studies and drawing for motion. | 10 |
| II | UNIT – II : Audio Video Technology • Digitization of AV data from tape to computer hard disk. Understanding the playback deck and signal processing of S-video, FireWire, and composite video. • Editing workstation management: disk space and speed requirements. • Broadband and streaming video technology. • Using editing software: basics and implementation of non-linear editing techniques. • Mastering final edit line: audio levels, colour correction, audio mixing, mixed/unmixed versions. • Importing and applying compatible graphics files. Understanding compression, its effects, and various methods. | 10 |
| III | UNIT – III : Computer Fundamentals of Computer Graphics and Multimedia • Basics of computer graphics. • Fundamentals of multimedia technology. • Understanding digital media integration. | 10 |
| IV | UNIT – IV : Computer Fundamentals of 2D Animation and 3D Graphic Animation Design • Fundamentals of 2D animation. • Fundamentals of 3D graphic animation design. • Understanding animation software tools and workflow. | 10 |
Evaluation Methodology
- Individual’s daily performance
- Project Submission & Viva: End of the Semester
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