Free AKTU notes, question banks, previous year papers & syllabus — new material added regularly. Browse free resources
Cover of AKTU Animation-II (BBFA043) Syllabus PDF – BFA Applied Art 4th Semester
FREE

AKTU Animation-II (BBFA043) Syllabus PDF – BFA Applied Art 4th Semester

Animation-II BBFA043

All syllabus, notes, question bank & PYQ for this subject

  • English
  • Semester 4
  • 0 downloads
  • 0 views
Official AKTU syllabus of Animation-II (BBFA043) for BFA Applied Art 4th Semester – 3 credits, L-T-P 0-1-3. Read the unit-wise course content, course outcomes, evaluation pattern and recommended books online, or download the PDF.

Syllabus — Animation-II

Download PDF

BBFA043 · 3 credits · L-T-P 0-1-3

Course Objectives

  • To introduce students to the fundamental principles and techniques of animation as a medium of visual storytelling.
  • To develop skills in 2D and 3D animation, including character design, motion, timing, and sequencing.
  • To enable students to combine traditional art skills with digital tools for animation production.
  • To foster creativity, conceptual thinking, and problem-solving in developing animated content.
  • To prepare students for professional practices in entertainment, media, and communication industries. Desired outcome of the course

Course Outcomes

Course Outcomes After Completion of this course, the students will be able to:Bloom’s Taxonomy
CO1Students will be able to understand the fundamental principles and techniques of animation.KL2
CO2Students will be able to apply 2D and 3D animation techniques including character design, motion, timing, and sequencing.KL 3
CO3Students will be able to create animated sequences using traditional and digital art skills.KL6
CO4Students will be able to analyze animated content for storytelling effectiveness, timing, and visual impact.KL 4
CO5Students will be able to develop professional-quality animation projects suitable for media and entertainment industries.KL 6

List of Experiments

UnitTopicsLecture
IUNIT – I : Techniques for Animation
• Drawing for animation: exercises and warm-ups on pegging sheets.
• Quick studies from real life.
• Sequential movement drawing. Caricaturing the action.
• Thumbnails, drama, and psychological effects.
• Motion studies and drawing for motion.
10
IIUNIT – II : Audio Video Technology
• Digitization of AV data from tape to computer hard disk. Understanding the playback deck and signal processing of S-video, FireWire, and composite video.
• Editing workstation management: disk space and speed requirements.
• Broadband and streaming video technology.
• Using editing software: basics and implementation of non-linear editing techniques.
• Mastering final edit line: audio levels, colour correction, audio mixing, mixed/unmixed versions.
• Importing and applying compatible graphics files. Understanding compression, its effects, and various methods.
10
IIIUNIT – III : Computer Fundamentals of Computer Graphics and Multimedia
• Basics of computer graphics.
• Fundamentals of multimedia technology.
• Understanding digital media integration.
10
IVUNIT – IV : Computer Fundamentals of 2D Animation and 3D Graphic Animation Design
• Fundamentals of 2D animation.
• Fundamentals of 3D graphic animation design.
• Understanding animation software tools and workflow.
10

Evaluation Methodology

  • Individual’s daily performance
  • Project Submission & Viva: End of the Semester

Ratings & Reviews

No reviews yet — share your experience with this item.

Write a review

CAPTCHA — solve the equation shown

Reviews are checked by our team before appearing publicly.