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Cover of AKTU Entertainment Design-I (BBFA032) Syllabus PDF – BFA Applied Art 3rd Semester
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AKTU Entertainment Design-I (BBFA032) Syllabus PDF – BFA Applied Art 3rd Semester

Entertainment Design-I BBFA032

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  • English
  • Semester 3
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Official AKTU syllabus of Entertainment Design-I (BBFA032) for BFA Applied Art 3rd Semester – 2 credits, L-T-P 0-1-3. Read the unit-wise course content, course outcomes, evaluation pattern and recommended books online, or download the PDF.

Syllabus — Entertainment Design-I

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BBFA032 · 2 credits · L-T-P 0-1-3

Course Objectives

  • To introduce students to the concept and scope of entertainment design as a creative discipline.
  • To enable students to understand the role of design in films, animation, gaming, advertising, theatre, and digital media.
  • To develop skills in visual storytelling, character design, environment design, and props design.
  • To integrate traditional art skills with digital tools for entertainment-based applications.
  • To foster creative problem-solving, conceptual thinking, and innovation in entertainment design projects.
  • To prepare students for industry-oriented practices in entertainment and media production. Desired outcome of the course

Course Outcomes

Course Outcomes After Completion of this course, the students will be able to:Bloom’s Taxonomy
CO1Students will be able to understand the concept, scope, and role of entertainment design in media and communication.KL2
CO2Students will be able to apply design principles in films, animation, gaming, theatre, and digital media.KL 3
CO3Students will be able to create visual storytelling through character, environment, and props design.KL6
CO4Students will be able to integrate traditional art skills with digital tools for entertainment design projects.KL 2
CO5Students will be able to analyze entertainment design projects to solve creative problems and communicate concepts effectively.KL 4
CO6Students will be able to develop industry-oriented entertainment design solutions with innovation and professionalism.KL 6

List of Experiments

UnitTopicsLecture
IKnow your Camera
• Camera parts.
• Camera technology.
• Film formats.
• Optical lenses and accessories.
10
IICamera Techniques - Observation, Selection of subject
• Observing light and light temperature.
• Selection of subject.
• Exposures and apertures.
• Choice of lens and filters.
• Camera modes and settings.
10
IIIIntroduction to Entertainment Design
• Cinematic structure and vocabulary.
• Narrative.
• Documentary.
• Abstract.
• Experimental.
10
IVWorking with Camera
• Electronic video cameras.
• Camera work.
• Shutter speed, exposure, depth of field, colour temperature, time code.
• Field and studio lighting.
• Back, fill, and key lighting.
• Cross, practical, and motivated light sources.
• Shoot with different automated modes.
• Shoot with manual settings.
• Shoot with different lenses.
• Shoot with flash.
• Shoot with natural light.
• Shoot with filters.
• Project Submission: End of the Semester.
10

Evaluation Methodology

  • Individual’ s daily performance
  • Project Submission & Viva: End of the Semester

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