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AKTU Entertainment Design-I (BBFA032) Syllabus PDF – BFA Applied Art 3rd Semester
Entertainment Design-I BBFA032
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Official AKTU syllabus of Entertainment Design-I (BBFA032) for BFA Applied Art 3rd Semester – 2 credits, L-T-P 0-1-3. Read the unit-wise course content, course outcomes, evaluation pattern and recommended books online, or download the PDF.
Syllabus — Entertainment Design-I
Download PDFBBFA032 · 2 credits · L-T-P 0-1-3
Course Objectives
- To introduce students to the concept and scope of entertainment design as a creative discipline.
- To enable students to understand the role of design in films, animation, gaming, advertising, theatre, and digital media.
- To develop skills in visual storytelling, character design, environment design, and props design.
- To integrate traditional art skills with digital tools for entertainment-based applications.
- To foster creative problem-solving, conceptual thinking, and innovation in entertainment design projects.
- To prepare students for industry-oriented practices in entertainment and media production. Desired outcome of the course
Course Outcomes
| Course Outcomes After Completion of this course, the students will be able to: | Bloom’s Taxonomy | |
| CO1 | Students will be able to understand the concept, scope, and role of entertainment design in media and communication. | KL2 |
| CO2 | Students will be able to apply design principles in films, animation, gaming, theatre, and digital media. | KL 3 |
| CO3 | Students will be able to create visual storytelling through character, environment, and props design. | KL6 |
| CO4 | Students will be able to integrate traditional art skills with digital tools for entertainment design projects. | KL 2 |
| CO5 | Students will be able to analyze entertainment design projects to solve creative problems and communicate concepts effectively. | KL 4 |
| CO6 | Students will be able to develop industry-oriented entertainment design solutions with innovation and professionalism. | KL 6 |
List of Experiments
| Unit | Topics | Lecture |
|---|---|---|
| I | Know your Camera • Camera parts. • Camera technology. • Film formats. • Optical lenses and accessories. | 10 |
| II | Camera Techniques - Observation, Selection of subject • Observing light and light temperature. • Selection of subject. • Exposures and apertures. • Choice of lens and filters. • Camera modes and settings. | 10 |
| III | Introduction to Entertainment Design • Cinematic structure and vocabulary. • Narrative. • Documentary. • Abstract. • Experimental. | 10 |
| IV | Working with Camera • Electronic video cameras. • Camera work. • Shutter speed, exposure, depth of field, colour temperature, time code. • Field and studio lighting. • Back, fill, and key lighting. • Cross, practical, and motivated light sources. • Shoot with different automated modes. • Shoot with manual settings. • Shoot with different lenses. • Shoot with flash. • Shoot with natural light. • Shoot with filters. • Project Submission: End of the Semester. | 10 |
Evaluation Methodology
- Individual’ s daily performance
- Project Submission & Viva: End of the Semester
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