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AKTU Animation-III (BBFA053) Syllabus PDF – BFA 3rd Year
Animation-III BBFA053
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Official AKTU syllabus of Animation-III (BBFA053) for BFA 3rd Year – 3 credits, L-T-P 0-1-3. Read the unit-wise course content, course outcomes, evaluation pattern and recommended books online, or download the PDF.
Syllabus — Animation-III
Download PDFBBFA053 · 3 credits · L-T-P 0-1-3
Course Objectives
- To build advanced knowledge of the principles of animation, especially character design.
- To introduce digital production workflows for filmmaking using current software and hardware.
- To build foundational computer skills in 2D ink-and-paint, compositing and basic 3D modelling.
- To introduce fundamentals of web design and development relevant to animation delivery.
Course Outcomes
- Apply advanced principles of animation to character design.
- Explain pre-production, production and post-production workflow in digital filmmaking.
- Perform basic 2D ink, paint and compositing operations digitally.
- Understand the fundamentals of 3D modelling and web design and development.
Course Content
| Units | Course Contents | Lectures |
|---|---|---|
| UNIT-I | Advanced Principles of Animation • Character design • Shapes to define characteristics and attitudes | 10 |
| UNIT-II | Digital Production • Basic art of filmmaking using current digital software/hardware tools • Overview of pre-production planning — program ideas, production models • Pre-production and post-production activities | 10 |
| UNIT-III | Computer Fundamentals of 2D Ink, Paint and Compositing • 2D ink and paint workflow • Basics of digital compositing | 10 |
| UNIT-IV | Computer Fundamentals of 3D Modelling • Basics of 3D modelling workspace and tools | 5 |
| UNIT-V | Computer Fundamentals of Web Designing and Development • Basics of web design and development relevant to animation portfolios/delivery | 5 |
Suggested Assignments
Assignment: Design an original animated character (front/side/T-pose) and create a short pre-production package (character sheet, storyboard, production plan).
Text Books
- Richard Williams, The Animator's Survival Kit, Faber & Faber.
- Isaac Kerlow, The Art of 3D Computer Animation and Effects, Wiley.
Reference Books
- Tony White, Animation from Pencils to Pixels, Focal Press.
Online Resources
- https://www.animationmentor.com
- https://www.cartoonbrew.com
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