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AKTU Innovation & Design Thinking Lab (Project-Based Learning) (AID151 / AID251) Syllabus PDF – B.Tech 1st Year

Innovation & Design Thinking Lab (Project-Based Learning) AID151 / AID251

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Official AKTU syllabus of Innovation & Design Thinking Lab (Project-Based Learning) (AID151 / AID251) for B.Tech 1st Year – 2 credits, L-T-P 0-1-2. Read the unit-wise course content, course outcomes, evaluation pattern and recommended books online, or download the PDF.

Syllabus — Innovation & Design Thinking Lab (Project-Based Learning)

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AID151 / AID251 · 2 credits · L-T-P 0-1-2

Course Objectives

  1. To introduce students to the Design Thinking process as a human-centred approach to problem solving
  2. To develop empathy and the ability to identify real user needs and define meaningful problems
  3. To build creative ideation, brainstorming, and lateral-thinking skills
  4. To enable students to build low-cost prototypes and test them with users
  5. To foster teamwork, communication, and an innovation and entrepreneurial mindset through a hands-on team project Course Content — Design Thinking Modules (AICTE Aligned)
ModuleDescriptionHours
1.Module 1 – Introduction to Design Thinking & Innovation: What is Design Thinking; difference between design thinking and conventional problem solving; the five stages (Empathize, Define, Ideate, Prototype, Test); innovation vs invention; examples of design thinking success stories (Apple, Airbnb, IDEO, Indian startups); creativity and the innovation mindset; introduction to the team project.6 hrs
2.Module 2 – Empathize: Understanding the User: Human-centred design; observation and user research techniques; conducting interviews and surveys; empathy mapping; identifying user needs, pain points, and latent needs; stakeholder analysis; developing personas. Studio Activity: field observation and user interviews for the chosen problem.8 hrs
3.Module 3 – Define & Ideate: Synthesising research; framing the problem statement (Point of View); 'How Might We' questions; brainstorming rules and techniques; SCAMPER, mind mapping, lateral thinking; idea selection and prioritisation (impact-effort matrix, dot voting); concept development. Studio Activity: define problem statement and generate/short-list solution ideas.10 hrs
4.Module 4 – Prototype: Purpose of prototyping; types of prototypes (paper, low-fidelity, working model, digital mock-up); rapid prototyping with low-cost materials; storyboarding; introduction to prototyping tools (cardboard, clay, 3D printing basics, Tinkercad, Figma/Canva for digital prototypes). Studio Activity: build a low-cost prototype of the team's solution.12 hrs
5.Module 5 – Test, Iterate & Pitch: User testing and feedback collection; iteration and refinement based on feedback; failure as learning; introduction to business model canvas (basic); value proposition; storytelling and pitching; preparing and delivering the final project pitch. Studio Activity: test prototype with users, iterate, and present the final pitch.9 hrs

Course Outcomes

COsCourse Outcome StatementKL
CO1Explain the design thinking process and apply the innovation mindset to real problemsK2
CO2Apply empathy tools (interviews, observation, empathy maps) to identify genuine user needsK3
CO3Define a clear problem statement and generate creative solutions through structured ideationK3
CO4Build a low-cost prototype of a proposed solution using appropriate toolsK3
CO5Test and iterate the prototype based on user feedback and pitch the solution effectively as a teamK4

Evaluation Pattern

Sr.ComponentMarksWeightage
1.Internal Assessment (IA) — Stage-wise deliverables (Empathy report, Problem statement, Ideation, Prototype), Team-work, Design journal / portfolio5050%
2.External Assessment (EA) — Final prototype demonstration + Project pitch + Viva Voce (by external examiner)5050%

Internal Assessment — Detailed Rubric (50 Marks)

ComponentDeliverableMarks
Empathize StageUser research + empathy map + personas10
Define StageProblem statement (POV) + How-Might-We8
Ideate StageBrainstorm record + short-listed concept8
Prototype StageLow-cost working prototype / model12
Design JournalTeam logbook / portfolio of the whole process7
Team ParticipationIndividual contribution + collaboration5

Suggested Project Themes (Teams may choose or propose their own)

  1. Campus & Community — waste management, water conservation, accessibility for the differently-abled, canteen queue management
  2. Agriculture & Rural — low-cost farming tools, water-saving irrigation, crop storage, farmer information access
  3. Health & Wellbeing — elderly care aids, hygiene solutions, mental wellness, first-aid tools
  4. Sustainability & Environment — plastic reduction, energy saving, green mobility, air-quality awareness
  5. Education & Skilling — learning aids, tools for rural schools, assistive learning for disabilities
  6. Smart Living — affordable home automation, safety devices, smart utilities Suggested Learning Resources
  7. AICTE Model Curriculum – Design Thinking (aicte-india.org)
  8. The Design of Everyday Things – Don Norman
  9. Change by Design – Tim Brown (IDEO)
  10. Design Thinking Bootleg – Stanford d.school (dschool.stanford.edu, free)
  11. IBM Enterprise Design Thinking – ibm.com/design/thinking (free)
  12. NPTEL – Design Thinking: A Primer (IIT Madras)

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