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AKTU Innovation & Design Thinking Lab (Project-Based Learning) (AID151 / AID251) Syllabus PDF – B.Tech 1st Year
Innovation & Design Thinking Lab (Project-Based Learning) AID151 / AID251
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Official AKTU syllabus of Innovation & Design Thinking Lab (Project-Based Learning) (AID151 / AID251) for B.Tech 1st Year – 2 credits, L-T-P 0-1-2. Read the unit-wise course content, course outcomes, evaluation pattern and recommended books online, or download the PDF.
Syllabus — Innovation & Design Thinking Lab (Project-Based Learning)
Download PDFAID151 / AID251 · 2 credits · L-T-P 0-1-2
Course Objectives
- To introduce students to the Design Thinking process as a human-centred approach to problem solving
- To develop empathy and the ability to identify real user needs and define meaningful problems
- To build creative ideation, brainstorming, and lateral-thinking skills
- To enable students to build low-cost prototypes and test them with users
- To foster teamwork, communication, and an innovation and entrepreneurial mindset through a hands-on team project Course Content — Design Thinking Modules (AICTE Aligned)
| Module | Description | Hours |
|---|---|---|
| 1. | Module 1 – Introduction to Design Thinking & Innovation: What is Design Thinking; difference between design thinking and conventional problem solving; the five stages (Empathize, Define, Ideate, Prototype, Test); innovation vs invention; examples of design thinking success stories (Apple, Airbnb, IDEO, Indian startups); creativity and the innovation mindset; introduction to the team project. | 6 hrs |
| 2. | Module 2 – Empathize: Understanding the User: Human-centred design; observation and user research techniques; conducting interviews and surveys; empathy mapping; identifying user needs, pain points, and latent needs; stakeholder analysis; developing personas. Studio Activity: field observation and user interviews for the chosen problem. | 8 hrs |
| 3. | Module 3 – Define & Ideate: Synthesising research; framing the problem statement (Point of View); 'How Might We' questions; brainstorming rules and techniques; SCAMPER, mind mapping, lateral thinking; idea selection and prioritisation (impact-effort matrix, dot voting); concept development. Studio Activity: define problem statement and generate/short-list solution ideas. | 10 hrs |
| 4. | Module 4 – Prototype: Purpose of prototyping; types of prototypes (paper, low-fidelity, working model, digital mock-up); rapid prototyping with low-cost materials; storyboarding; introduction to prototyping tools (cardboard, clay, 3D printing basics, Tinkercad, Figma/Canva for digital prototypes). Studio Activity: build a low-cost prototype of the team's solution. | 12 hrs |
| 5. | Module 5 – Test, Iterate & Pitch: User testing and feedback collection; iteration and refinement based on feedback; failure as learning; introduction to business model canvas (basic); value proposition; storytelling and pitching; preparing and delivering the final project pitch. Studio Activity: test prototype with users, iterate, and present the final pitch. | 9 hrs |
Course Outcomes
| COs | Course Outcome Statement | KL |
|---|---|---|
| CO1 | Explain the design thinking process and apply the innovation mindset to real problems | K2 |
| CO2 | Apply empathy tools (interviews, observation, empathy maps) to identify genuine user needs | K3 |
| CO3 | Define a clear problem statement and generate creative solutions through structured ideation | K3 |
| CO4 | Build a low-cost prototype of a proposed solution using appropriate tools | K3 |
| CO5 | Test and iterate the prototype based on user feedback and pitch the solution effectively as a team | K4 |
Evaluation Pattern
| Sr. | Component | Marks | Weightage |
| 1. | Internal Assessment (IA) — Stage-wise deliverables (Empathy report, Problem statement, Ideation, Prototype), Team-work, Design journal / portfolio | 50 | 50% |
| 2. | External Assessment (EA) — Final prototype demonstration + Project pitch + Viva Voce (by external examiner) | 50 | 50% |
Internal Assessment — Detailed Rubric (50 Marks)
| Component | Deliverable | Marks |
| Empathize Stage | User research + empathy map + personas | 10 |
| Define Stage | Problem statement (POV) + How-Might-We | 8 |
| Ideate Stage | Brainstorm record + short-listed concept | 8 |
| Prototype Stage | Low-cost working prototype / model | 12 |
| Design Journal | Team logbook / portfolio of the whole process | 7 |
| Team Participation | Individual contribution + collaboration | 5 |
Suggested Project Themes (Teams may choose or propose their own)
- Campus & Community — waste management, water conservation, accessibility for the differently-abled, canteen queue management
- Agriculture & Rural — low-cost farming tools, water-saving irrigation, crop storage, farmer information access
- Health & Wellbeing — elderly care aids, hygiene solutions, mental wellness, first-aid tools
- Sustainability & Environment — plastic reduction, energy saving, green mobility, air-quality awareness
- Education & Skilling — learning aids, tools for rural schools, assistive learning for disabilities
- Smart Living — affordable home automation, safety devices, smart utilities Suggested Learning Resources
- AICTE Model Curriculum – Design Thinking (aicte-india.org)
- The Design of Everyday Things – Don Norman
- Change by Design – Tim Brown (IDEO)
- Design Thinking Bootleg – Stanford d.school (dschool.stanford.edu, free)
- IBM Enterprise Design Thinking – ibm.com/design/thinking (free)
- NPTEL – Design Thinking: A Primer (IIT Madras)
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