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AKTU Introduction to the Computer (BBFA152) Syllabus PDF – BFA 1st Year

Introduction to the Computer BBFA152

All syllabus, notes, question bank & PYQ for this subject

  • English
  • Semester 1
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Official AKTU syllabus of Introduction to the Computer (BBFA152) for BFA 1st Year – 3 credits, L-T-P 0-1-4. Read the unit-wise course content, course outcomes, evaluation pattern and recommended books online, or download the PDF.

Syllabus — Introduction to the Computer

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BBFA152 · 3 credits · L-T-P 0-1-4

Course Objectives

Computers are a basic tool used in the modern world. It is important for the students to have a basic learning and usage of computers. This will create a foundation for future use of graphic application and professional career building. This learning is an asset for the artist to come at par with modern technology. They should be able to learn and work on the computer with ease.

Desired outcome of the course From this module students will be able to understand computer technology used in the area of art. They will be able to operate computers and use them for their artistic purpose. They will learn the different types of basic software and graphic software, which are widely used for the graphical representation.

UnitTopicsPractical Hours
IIntroduction to Computers
• Introduction to Computers
• Definition, Characteristics and history and evolution
• Types of computers and their Classification and application
• Components of Computers
10
IIHardware
• Hardware: Input/Output Devices
• Hardware Optimization Processors
• Ports,
• Cables
• Types of Storage Device, Backup Devices · Memory, Cache, Display, Resolutions, Graphic Cards, VRAM
10
IIISoftware and OS
• Introduction to Windows, Internet Explorer
• Introduction to OSX (Apple)
• Introduction to Graphic Software (Corel Draw)
• Window Accessories: Paint Brush, Notepad and WordPad
5
IVIntroduction
• CorelDRAW overview, interface, and vector vs. raster graphics
• Basic Drawing Tools
• Creating shapes, using the Pen and Bezier tools, basic transformations.
• Colour Theory
• Applying colours and gradients, understanding colour models and palettes.
• Text and Typography
• Adding and formatting text, working with fonts and type effects.
• Advanced Drawing Techniques
• Editing nodes and curves, creating patterns and textures.
• Working with Images
• Importing, adjusting, and tracing images.
• Layout and Design Principles
• Creating layouts, using guides, grids, and designing for different media.
• Effects and Enhancements
• Applying effects, using artistic media tools, and 3D effects.
• Preparing and Exporting Files
• Understanding file formats, exporting designs, and preparing for production.
• Project Work and Portfolio
• Developing a design project, creating a portfolio, and peer reviews.
• Final Project and Review
• Completing and presenting the final project, reviewing course content.
15

Eval uatio n Met hodo logy

  • I ndivi duals daily perfo rman ce
  • P rojec t Revi ew: Mid Seme ster
  • P rojec t Sub missi on: End of the Seme ster

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