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AKTU Game Design (BCD062) Syllabus PDF – B.Tech 3rd Year
Game Design BCD062
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- Semester 6
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Official AKTU syllabus of Game Design (BCD062) for B.Tech 3rd Year – 3 credits, L-T-P 3-0-0. Read the unit-wise course content, course outcomes, evaluation pattern and recommended books online, or download the PDF.
Syllabus — Game Design
Download PDFBCD062 · 3 credits · L-T-P 3-0-0
Course Outcomes
At the end of course , the student will be able to
| CO 1 | Use the Fundamental principles of Game Design and Development in context | K , K 1 2 |
| CO 2 | Able to apply AI techniques in Game Design and Development | K 2 |
| CO 3 | Thoroughly understand the detailed processes of the Game Engine | K , K 2 3 |
| CO 4 | Design and Implement simple 2D games using the design and development process learnt | K , K 2 3 |
| CO 5 | Design and Implement simple 3D games using the design and development process learnt | K ,K 2 3 |
Course Content
L-T-P: 3-0-0
| Unit | Topic | Proposed Lecture |
|---|---|---|
| I | GAME DESIGN FUNDAMENTALS Role of Game Designer, Structure of Games, major genres, game concepts, game worlds, working with formal elements, dramatic elements and system dynamics, storytelling, game play, core mechanics, game balancing, principles of Level Design, Conceptualization, prototyping, playtesting. | 08 |
| II | GAME AI Game AI, AI model, algorithms for Movement, Path finding, Decision making, Tactical and Strategic AI, Procedural Content Generation, Board Games | 08 |
| III | GAME ENGINE Rendering engine and pipeline, Scene Graph, Level of Detail, sorting, Animation Systems, Collision and Rigid Body dynamics. | 08 |
| IV | 2D GAME DESIGN AND IMPLEMENTATION GoDot game engine Designing and Prototyping a simple 2D Game, including character design, storytelling, levels. Implementing the Game in pygame or Godot engine or equivalent. | 08 |
| V | 3D GAME DESIGN AND IMPLEMENTATION Designing and Prototyping a simple 3D Game, including character design, storytelling, levels. Implementing the Game in pygame or Godot engine or Blender or equivalent. | 08 |
Text Books
- Ernest Adams, “Fundamentals of Game Design”, 3rd Edition, Pearson Education, 2015. (Unit-I)
- Ian Millington, “AI for Games”, CRC Press, 3rd edition, 2019. (Unit-II)
- Jung Hyun Han, “3D Graphics for Game Programming”, Delmar Cengage Learning, 2011.(Unit-III)
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