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AKTU Game Design (BCD062) Syllabus PDF – B.Tech 3rd Year

Game Design BCD062

All syllabus, notes, question bank & PYQ for this subject

  • English
  • Semester 6
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Official AKTU syllabus of Game Design (BCD062) for B.Tech 3rd Year – 3 credits, L-T-P 3-0-0. Read the unit-wise course content, course outcomes, evaluation pattern and recommended books online, or download the PDF.

Syllabus — Game Design

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BCD062 · 3 credits · L-T-P 3-0-0

Course Outcomes

At the end of course , the student will be able to

CO 1Use the Fundamental principles of Game Design and Development in contextK , K 1 2
CO 2Able to apply AI techniques in Game Design and DevelopmentK 2
CO 3Thoroughly understand the detailed processes of the Game EngineK , K 2 3
CO 4Design and Implement simple 2D games using the design and development process learntK , K 2 3
CO 5Design and Implement simple 3D games using the design and development process learntK ,K 2 3

Course Content

L-T-P: 3-0-0

UnitTopicProposed Lecture
IGAME DESIGN FUNDAMENTALS Role of Game Designer, Structure of Games, major genres, game concepts, game worlds, working with formal elements, dramatic elements and system dynamics, storytelling, game play, core mechanics, game balancing, principles of Level Design, Conceptualization, prototyping, playtesting.08
IIGAME AI Game AI, AI model, algorithms for Movement, Path finding, Decision making, Tactical and Strategic AI, Procedural Content Generation, Board Games08
IIIGAME ENGINE Rendering engine and pipeline, Scene Graph, Level of Detail, sorting, Animation Systems, Collision and Rigid Body dynamics.08
IV2D GAME DESIGN AND IMPLEMENTATION GoDot game engine Designing and Prototyping a simple 2D Game, including character design, storytelling, levels. Implementing the Game in pygame or Godot engine or equivalent.08
V3D GAME DESIGN AND IMPLEMENTATION Designing and Prototyping a simple 3D Game, including character design, storytelling, levels. Implementing the Game in pygame or Godot engine or Blender or equivalent.08

Text Books

  1. Ernest Adams, “Fundamentals of Game Design”, 3rd Edition, Pearson Education, 2015. (Unit-I)
  2. Ian Millington, “AI for Games”, CRC Press, 3rd edition, 2019. (Unit-II)
  3. Jung Hyun Han, “3D Graphics for Game Programming”, Delmar Cengage Learning, 2011.(Unit-III)

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