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AKTU Game Design Lab (BCD651) Syllabus PDF – B.Tech 3rd Year

Game Design Lab BCD651

All syllabus, notes, question bank & PYQ for this subject

  • English
  • Semester 6
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Official AKTU syllabus of Game Design Lab (BCD651) for B.Tech 3rd Year – 1 credits, L-T-P 0-0-2. Read the unit-wise course content, course outcomes, evaluation pattern and recommended books online, or download the PDF.

Syllabus — Game Design Lab

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BCD651 · 1 credits · L-T-P 0-0-2

Course Outcomes

At the end of course , the student will be able to

CO 1Understand the essential tools and software for game design .K , K 1 2
CO 2Apply principles of game design by creating a basic game user interface (UI).K 3
CO 3Analyze the components of game environments and AI behaviors.K 4
CO 4Evaluate the effectiveness of 3D modeling and environmental design techniques.K 5
CO 5Create a complete game prototype,K 6

Course Content

  1. Study of tools like Unity, Maya, 3DS MAX, AR toolkit, Vuforia and Blender. Install and configure game design tools such as Unity, Blender, or Godot. Explore interfaces and basic navigation.
  2. Designing a Basic Game UI in Unity: Create a main menu and HUD (health bar, score display). Script UI interactions.
  3. Implementing AI in Unity: Create simple AI for NPCs (patrolling, detecting players). Script NPC behaviors and interactions.
  4. Import and implement sound effects and background music. Script sound triggers based on game events.
  5. Basic 3D Modeling in Blender: Create simple 3D objects like a cube, sphere, and cylinder. Apply transformations and export models.
  6. Creating a Simple Game Environment in Unity: Set up terrain, lighting, and skybox in Unity. Import 3D models and arrange them in the environment.
  7. Designing a 2D Game in Godot or Pygame: Design and prototype a simple 2D game including character design, storytelling, and levels.
  8. Physics and Interactions in Unity: Add Rigid body and Colliders to objects. Implement basic interactions like jumping and collisions.
  9. Integrating Animations in Unity: Import and apply animations to characters in Unity. Control animations using the Animator Controller.
  10. Design and implement a simple 3D game including character design, storytelling, and levels using Unity or Blender. Note: The instructor may add/delete/modify/tune experiments, wherever he/she feels in a justified manner

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