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AKTU Multimedia and Animation (BCD052) Syllabus PDF – B.Tech 3rd Year
Multimedia and Animation BCD052
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Official AKTU syllabus of Multimedia and Animation (BCD052) for B.Tech 3rd Year – 3 credits, L-T-P 3-0-0. Read the unit-wise course content, course outcomes, evaluation pattern and recommended books online, or download the PDF.
Syllabus — Multimedia and Animation
Download PDFBCD052 · 3 credits · L-T-P 3-0-0
Course Outcomes
At the end of course , the student will be able to :
| CO 1 | To grasp the fundamental knowledge of Multimedia elements and systems | K 1 |
| CO 2 | To get familiar with Multimedia file formats and standards | K2 |
| CO 3 | To learn the process of Authoring multimedia presentations | K 3 |
| CO 4 | To learn the techniques of animation in 2D and 3D and for the mobile UI | K , K 1 1 |
| CO 5 | To explore different popular applications of multimedia | K1, K2 |
Course Content
L-T-P: 3-0-0
| Unit | Topic | Proposed Lecture |
|---|---|---|
| I | INTRODUCTION TO MULTIMEDIA: Definitions, Elements, Multimedia Hardware and Software, Distributed multimedia systems, challenges: security, sharing / distribution, storage, retrieval, processing, computing. Multimedia metadata, Multimedia databases, Hypermedia, Multimedia Learning. | 08 |
| II | MULTIMEDIA FILE FORMATS AND STANDARDS File formats – Text, Image file formats, Graphic and animation file formats, Digital audio and Video file formats, Color in image and video, Color Models. Multimedia data and file formats for the web. | 08 |
| III | MULTIMEDIA AUTHORING Authoring metaphors, Tools Features and Types: Card and Page Based Tools, Icon and Object Based Tools, Time Based Tools, Cross Platform Authoring Tools, Editing Tools, Painting and Drawing Tools, 3D Modeling and Animation Tools, Image Editing Tools, audio Editing Tools, Digital Movie Tools, Creating interactive presentations, virtual learning, simulations. | 08 |
| IV | ANIMATION Principles of animation: staging, squash and stretch, timing, onion skinning, secondary action, 2D, 2 ½ D, and 3D animation, Animation techniques: Keyframe, Morphing, Inverse Kinematics, Hand Drawn, Character rigging, vector animation, stop motion, motion graphics, , Fluid Simulation, skeletal animation, skinning Virtual Reality, Augmented Reality. | 08 |
| V | MULTIMEDIA APPLICATIONS Multimedia Big data computing, social networks, smart phones, surveillance, Analytics, Multimedia Cloud Computing, Multimedia streaming cloud, media on demand, security and forensics, Online social networking, multimedia ontology, Content based retrieval from digital libraries. | 08 |
Text Books
- Ze-Nian Li, Mark S. Drew, Jiangchuan Liu, Fundamentals of Multimedia”, Third Edition, Springer Texts in Computer Science, 2021. (UNIT-I, II, III)
- John M Blain, The Complete Guide to Blender Graphics: Computer Modeling & Animation, CRC press, 3rd Edition, 2016.
- Gerald Friedland, Ramesh Jain, “Multimedia Computing”, Cambridge University Press, 2018.
- Prabhat K.Andleigh, Kiran Thakrar, “Multimedia System Design”, Pearson Education, 1st Edition, 2015.
- Mohsen Amini Salehi, Xiangbo Li, “Multimedia Cloud Computing Systems”, Springer Nature, 1st Edition, 2021.
- Rogers David, “Animation: Master – A Complete Guide (Graphics Series)”, Charles River Media, 2006.
- Rick parent, “Computer Animation: Algorithms and Techniques”, Morgan Kauffman, 3rd Edition, 2012.
- Emilio Rodriguez Martinez, Mireia Alegre Ruiz, “UI Animations with Lottie and After Effects: Create, render, and ship stunning After Effects animations natively on mobile with React Native”, Packt Publishing, 2022.
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