Free AKTU notes, question banks, previous year papers & syllabus — new material added regularly. Browse free resources

Syllabus — Computer Graphics

Download PDF

BCS053 · 3 credits · L-T-P 3-0-0

Course Outcomes

At the end of course , the student will be able to:

CO 1Understand the graphics hardware used in field of computer graphics.K 2
CO 2Understand the concept of graphics primitives such as lines and circle based on different algorithms.K , K 2 4
CO 3Apply the 2D graphics transformations, composite transformation and Clipping concepts.K 4
CO 4Apply the concepts of and techniques used in 3D computer graphics, including viewing transformations.K , K 2 3
CO 5Perform the concept of projections, curve and hidden surfaces in real life.K , K 2 3

Course Content

L-T-P: 3-0-0

UnitTopicProposed Lecture
IIntroduction and Line Generation: Types of computer graphics, Graphic Displays- Random scan displays, Raster scan displays, Frame buffer and video controller, Points and lines, Line drawing algorithms, Circle generating algorithms, Mid-point circle generating algorithm, and parallel version of these algorithms.08
IITransformations: Basic transformation, Matrix representations and homogenous coordinates, Composite transformations, Reflections and shearing. Windowing and Clipping: Viewing pipeline, Viewing transformations, 2-D Clipping algorithms- Line clipping algorithms such as Cohen Sutherland line clipping algorithm, Liang Barsky algorithm, Line clipping against non rectangular clip windows; Polygon clipping – Sutherland Hodgeman polygon clipping, Weiler and Atherton polygon clipping, Curve clipping, Text clipping08
IIIThree Dimensional: 3-D Geometric Primitives, 3-D Object representation, 3-D Transformation, 3- D viewing, projections, 3-D Clipping.08
IVCurves and Surfaces: Quadric surfaces, Spheres, Ellipsoid, Blobby objects, Introductory concepts of Spline, Bspline and Bezier curves and surfaces.08
VHidden Lines and Surfaces: Back Face Detection algorithm, Depth buffer method, A- buffer method, Scan line method, basic illumination models– Ambient light, Diffuse reflection, Specular reflection and Phong model, Combined approach, Warn model, Intensity Attenuation, Color consideration, Transparency and Shadows.08

Text Books

  1. Donald Hearn and M Pauline Baker, “Computer Graphics C Version”, Pearson Education
  2. Foley, Vandam, Feiner, Hughes – “Computer Graphics principle”, Pearson Education.
  3. Rogers, “ Procedural Elements of Computer Graphics”, McGraw Hill
  4. W. M. Newman, R. F. Sproull – “Principles of Interactive computer Graphics” – McGraw Hill.
  5. Amrendra N Sinha and Arun D Udai,” Computer Graphics”, McGraw Hill.
  6. R.K. Maurya, “Computer Graphics ” Wiley Dreamtech Publication.
  7. Mukherjee, Fundamentals of Computer graphics & Multimedia, PHI Learning Private Limited.
  8. Donald Hearn and M Pauline Baker, “Computer Graphics with Open GL”, Pearson education

Ratings & Reviews

No reviews yet — share your experience with this item.

Write a review

CAPTCHA — solve the equation shown

Reviews are checked by our team before appearing publicly.