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Cover of AKTU Augmented & Virtual Reality Lab (BCD651) Syllabus PDF – B.Tech 3rd Year
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AKTU Augmented & Virtual Reality Lab (BCD651) Syllabus PDF – B.Tech 3rd Year

Augmented & Virtual Reality Lab BCD651

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  • English
  • Semester 6
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Official AKTU syllabus of Augmented & Virtual Reality Lab (BCD651) for B.Tech 3rd Year. Read the unit-wise course content, course outcomes, evaluation pattern and recommended books online, or download the PDF.

Syllabus — Augmented & Virtual Reality Lab

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BCD651

Course Outcomes

At the end of course , the student will be able to

CO 1Identify ambiguities, inconsistencies and incompleteness from a requirements specification and state functional and non-functional requirementK , K 2 4
CO 2Identify different actors and use cases from a given problem statement and draw use case diagram to associate use cases with different types of relationshipK , K 3 5
CO 3Draw a class diagram after identifying classes and association among themK , K 4 5
CO 4Graphically represent various UML diagrams , and associations among them and identify the logical sequence of activities undergoing in a system, and represent them pictoriallyK , K 4 5
CO 5Able to use modern engineering tools for specification, design, implementation and testingK , K 3 4

Course Content

For any given case/ problem statement do the following;

  1. Study of tools like Unity, Maya, 3DS MAX, AR toolkit, Vuforia and Blender.
  2. Use the primitive objects and apply various projection methods by handling camera.
  3. Download objects from asset store and apply various lighting and shading effects.
  4. Model three dimensional objects using various modeling techniques and apply textures over them.
  5. Create three dimensional realistic scenes and develop simple virtual reality enabled mobile applications which have limited interactivity.
  6. Add audio and text special effects to the developed application.
  7. Develop VR enabled applications using motion trackers and sensors incorporating full haptic interactivity.
  8. Develop AR enabled applications with interactivity like E learning environment, Virtual walkthroughs and visualization of historic places.
  9. Develop MR enabled simple applications like human anatomy visualization, DNA/RNA structure visualization and surgery simulation.
  10. Develop simple MR enabled gaming applications. Note: The Instructor may add/delete/modify/tune experiments, wherever he/she feels in a justified manner

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