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AKTU Augmented & Virtual Reality Lab (BCD651) Syllabus PDF – B.Tech 3rd Year
Augmented & Virtual Reality Lab BCD651
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- Semester 6
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Official AKTU syllabus of Augmented & Virtual Reality Lab (BCD651) for B.Tech 3rd Year. Read the unit-wise course content, course outcomes, evaluation pattern and recommended books online, or download the PDF.
Syllabus — Augmented & Virtual Reality Lab
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Course Outcomes
At the end of course , the student will be able to
| CO 1 | Identify ambiguities, inconsistencies and incompleteness from a requirements specification and state functional and non-functional requirement | K , K 2 4 |
| CO 2 | Identify different actors and use cases from a given problem statement and draw use case diagram to associate use cases with different types of relationship | K , K 3 5 |
| CO 3 | Draw a class diagram after identifying classes and association among them | K , K 4 5 |
| CO 4 | Graphically represent various UML diagrams , and associations among them and identify the logical sequence of activities undergoing in a system, and represent them pictorially | K , K 4 5 |
| CO 5 | Able to use modern engineering tools for specification, design, implementation and testing | K , K 3 4 |
Course Content
For any given case/ problem statement do the following;
- Study of tools like Unity, Maya, 3DS MAX, AR toolkit, Vuforia and Blender.
- Use the primitive objects and apply various projection methods by handling camera.
- Download objects from asset store and apply various lighting and shading effects.
- Model three dimensional objects using various modeling techniques and apply textures over them.
- Create three dimensional realistic scenes and develop simple virtual reality enabled mobile applications which have limited interactivity.
- Add audio and text special effects to the developed application.
- Develop VR enabled applications using motion trackers and sensors incorporating full haptic interactivity.
- Develop AR enabled applications with interactivity like E learning environment, Virtual walkthroughs and visualization of historic places.
- Develop MR enabled simple applications like human anatomy visualization, DNA/RNA structure visualization and surgery simulation.
- Develop simple MR enabled gaming applications. Note: The Instructor may add/delete/modify/tune experiments, wherever he/she feels in a justified manner
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