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AKTU Augmented & Virtual Reality (BCS057H) Syllabus PDF – B.Tech 3rd Year
Augmented & Virtual Reality BCS057H
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Official AKTU syllabus of Augmented & Virtual Reality (BCS057H) for B.Tech 3rd Year – 3 credits, L-T-P 3-0-0. Read the unit-wise course content, course outcomes, evaluation pattern and recommended books online, or download the PDF.
Syllabus — Augmented & Virtual Reality
Download PDFBCS057H · 3 credits · L-T-P 3-0-0
Course Outcomes
At the end of course , the student will be able :
| CO 1 | To make students know the basic concept and understand the framework of virtual reality. | K , K 1 2 |
| CO 2 | To understand principles and multidisciplinary features of virtual reality and apply it in developing applications. | K , K 2 4 |
| CO 3 | To know the technology for multimodal user interaction and perception VR, in particular the visual, audial and haptic interface and behavior. | K , K 2 3 |
| CO 4 | To understand and apply technology for managing large scale VR environment in real time. | K , K 2 3 |
| CO 5 | To understand an introduction to the AR system framework and apply AR tools in software development. | K , K 2 3, |
Course Content
L-T-P: 3-0-0
| Unit | Topic | Proposed Lecture |
|---|---|---|
| I | VIRTUAL REALITY AND VIRTUAL ENVIRONMENTS: The historical development of VR: Scientific landmarks Computer Graphics, Real-time computer graphics, Flight simulation, Virtual environments, Requirements for VR, benefits of Virtual reality. HARDWARE TECHNOLOGIES FOR 3D USER INTERFACES: Visual Displays Auditory Displays, Haptic Displays, Choosing Output Devices for 3D User Interfaces. | 08 |
| II | 3D USER INTERFACE INPUT HARDWARE: Input device characteristics, Desktop input devices, Tracking Devices, 3D Mice, Special Purpose Input Devices, Direct Human Input, Home - Brewed Input Devices, Choosing Input Devices for 3D Interfaces. | 08 |
| III | SOFTWARE TECHNOLOGIES: Database - World Space, World Coordinate, World Environment, Objects - Geometry, Position / Orientation, Hierarchy, Bounding Volume, Scripts and other attributes, VR Environment - VR Database, Tessellated Data, LODs, Cullers and Occluders, Lights and Cameras, Scripts, Interaction - Simple, Feedback, Graphical User Interface, Control Panel, 2D Controls, Hardware Controls, Room / Stage / Area Descriptions, World Authoring and Playback, VR toolkits, Available software in the market | 08 |
| IV | 3D INTERACTION TECHNIQUES: 3D Manipulation tasks, Manipulation Techniques and Input Devices, Interaction Techniques for 3D Manipulation, Deign Guidelines - 3D Travel Tasks, Travel Techniques, Design Guidelines - Theoretical Foundations of Wayfinding, User Centered Wayfinding Support, Environment Centered Wayfinding Support, Evaluating Wayfinding Aids, Design Guidelines - System Control, Classification, Graphical Menus, Voice Commands, Gestrual Commands, Tools, Mutimodal System Control Techniques, Design Guidelines, Case Study: Mixing System Control Methods, Symbolic Input Tasks, symbolic Input Techniques, Design Guidelines, Beyond Text and Number entry . DESIGNING AND DEVELOPING 3D USER INTERFACES: Strategies for Designing and Developing Guidelines and Evaluation. VIRTUAL REALITY APPLICATIONS: Engineering, Architecture, Education, Medicine, | 08 |
Entertainment, Science, Training.
| V | Augmented and Mixed Reality, Taxonomy, technology and features of augmented reality, difference between AR and VR, Challenges with AR, AR systems and functionality, Augmented reality methods, visualization techniques for augmented reality, wireless displays in educational augmented reality applications, mobile projection interfaces, marker-less tracking for augmented reality, enhancing interactivity in AR environments, evaluating AR systems. | 08 |
Text Books
- Alan B Craig, William R Sherman and Jeffrey D Will, “Developing Virtual Reality Applications: Foundations of Effective Design”, Morgan Kaufmann, 2009.
- Gerard Jounghyun Kim, “Designing Virtual Systems: The Structured Approach”, 2005.
- Doug A Bowman, Ernest Kuijff, Joseph J LaViola, Jr and Ivan Poupyrev, “3D User Interfaces, Theory and Practice”, Addison Wesley, USA, 2005.
- Chetankumar G Shetty, “Augmented Reality: Theory, Design and Development”, McGraw Hill
- Oliver Bimber and Ramesh Raskar, “Spatial Augmented Reality: Meging Real and Virtual Worlds”, 2005.
- Burdea, Grigore C and Philippe Coiffet, “Virtual Reality Technology”, Wiley Interscience, India, 2003.
- John Vince, “Virtual Reality Systems”, Addison Wesley, 1995.
- Howard Rheingold, “Virtual Reality: The Revolutionary Technology and how it Promises to Transform Society”, Simon and Schuster, 1991.
- William R Sherman and Alan B Craig, “Understanding Virtual Reality: Interface, Application and Design (The Morgan Kaufmann Series in Computer Graphics)”. Morgan Kaufmann Publishers, San Francisco, CA, 2002
- Alan B. Craig, Understanding Augmented Reality, Concepts and Applications, Morgan Kaufmann, 2013.
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