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AKTU Computer Graphics (BCS053H) Syllabus PDF – B.Tech 3rd Year
Computer Graphics BCS053H
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- Semester 5
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Official AKTU syllabus of Computer Graphics (BCS053H) for B.Tech 3rd Year – 3 credits, L-T-P 3-0-0. Read the unit-wise course content, course outcomes, evaluation pattern and recommended books online, or download the PDF.
Syllabus — Computer Graphics
Download PDFBCS053H · 3 credits · L-T-P 3-0-0
Course Outcomes
At the end of course , the student will be able to:
| CO 1 | Understand the graphics hardware used in field of computer graphics. | K 2 |
| CO 2 | Understand the concept of graphics primitives like lines and circle based on different algorithms. | K , K 2 4 |
| CO 3 | Apply the 2D graphics transformations, composite transformation and Clipping concepts. | K 4 |
| CO 4 | Apply the concepts of and techniques used in 3D computer graphics, including viewing transformations. | K , K 2 3 |
| CO 5 | Perform the concept of projections, curve and hidden surfaces in real life. | K , K 2 3 |
Course Content
L-T-P: 3-0-0
| Unit | Topic | Proposed Lecture |
|---|---|---|
| I | Introduction and Line Generation: Types of computer graphics, Graphic Displays- Random scan displays, Raster scan displays, Frame buffer and video controller, Points and lines, Line drawing algorithms, Circle generating algorithms, Mid-point circle generating algorithm, and parallel version of these algorithms. | 08 |
| II | Transformations: Basic transformation, Matrix representations and homogenous coordinates, Composite transformations, Reflections and shearing. Windowing and Clipping: Viewing pipeline, Viewing transformations, 2-D Clipping algorithms- Line clipping algorithms such as Cohen Sutherland line clipping algorithm, Liang Barsky algorithm, Line clipping against non rectangular clip windows; Polygon clipping – Sutherland Hodgeman polygon clipping, Weiler and Atherton polygon clipping, Curve clipping, Text clipping | 08 |
| III | Three Dimensional: 3-D Geometric Primitives, 3-D Object representation, 3-D Transformation, 3- D viewing, projections, 3-D Clipping. | 08 |
| IV | Curves and Surfaces: Quadric surfaces, Spheres, Ellipsoid, Blobby objects, Introductory concepts of Spline, Bspline and Bezier curves and surfaces. | 08 |
| V | Hidden Lines and Surfaces: Back Face Detection algorithm, Depth buffer method, A- buffer method, Scan line method, basic illumination models– Ambient light, Diffuse reflection, Specular reflection and Phong model, Combined approach, Warn model, Intensity Attenuation, Color consideration, Transparency and Shadows. | 08 |
Text Books
- Donald Hearn and M Pauline Baker, “Computer Graphics C Version”, Pearson Education
- Foley, Vandam, Feiner, Hughes – “Computer Graphics principle”, Pearson Education.
- Rogers, “ Procedural Elements of Computer Graphics”, McGraw Hill
- W. M. Newman, R. F. Sproull – “Principles of Interactive computer Graphics” – Tata MCGraw Hill.
- Amrendra N Sinha and Arun D Udai,” Computer Graphics”, Tata MCGraw Hill.
- R.K. Maurya, “Computer Graphics ” Wiley Dreamtech Publication.
- Mukherjee, Fundamentals of Computer graphics & Multimedia, PHI Learning Private Limited.
- Donald Hearn and M Pauline Baker, “Computer Graphics with OpenGL”, Pearson education
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