AKTU Computer Graphics and Product Modeling (BME073) Syllabus PDF – B.Tech 4th Year
Computer Graphics and Product Modeling BME073
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- Semester 7
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Syllabus — Computer Graphics and Product Modeling
Download PDFBME073 · 3 credits · L-T-P 3-0-0
Course Outcomes
| Course Outcome: Student will be able to | Bloom Taxonomy | |
| CO 1 | Understand the components of a computer graphics with object representation and to develop algorithm for graphics system components. | K2 |
| CO 2 | Understand the basic principles of 3- dimensional computer graphics and express the 3D model with illumination and shading effects. | K2 |
| CO 3 | Develop a 3D solid model using 3D Solid Modeling Software | K4 |
| CO 4 | Identify the customer needs in order to develop a business model for new product. | K3 |
| CO 5 | Develop strategy for designing and development of a new product | K4 |
UNIT-I
Introduction to computer graphics – historical evolution, issues and challenges, graphics pipeline, hardware and software basics; line and circle drawing algorithms, Object representation – boundary representation, splines- cubic, Bezier, B-spline and NURBS, space partitioning
Unit-II
Modeling transformations – matrix representation, homogeneous coordinate system, composition, 3D transformations; Illumination and shading – background, simple lighting model, shading models, intensity representation, color models, texture synthesis.
Unit-III
3D Graphics: Polygon Surfaces-Polygon mesh representations, Quadric and Super quadric surfaces and blobby objects, Solid modeling-Solid entities, Fundamentals of Solid modeling-Set theory, regularized set operations; Half spaces, Boundary representation, Constructive solid geometry, Sweep representation, Color models. Application Commands for3D Solid Modeling Software like Solidworks /Autodesk Inventor/ PTC Creo / Catia (Any one) etc.
Unit-IV
Managing Product Development- Introduction; Business Models for New Products; Managing Product Development; Understanding Customer Needs- Identifying New Product Opportunities, Market Research for New Product Development. Introduction to Product Life Cycle Management and related software
Unit-V
Organizing Product Development-Product Architecture, Design for manufacturing and Prototyping;
Organizing for Product Development; Developing Services and Product Service Systems; New Product Strategy- Building Markets and Creating Demand for New Products; Intellectual Property Issues in Product Development; New Product Business Plans – Strategy Consulting for New Products; Design Thinking for New Products- Designing Products for Emerging Markets; Design Thinking for New Products
Reference Books
- Samit Bhattacharya. (2015). Computer Graphics. Oxford University Press.
- Hearn, D. & Baker, M. P. (2003). Computer Graphics with OpenGL, (3rd ed), Pearson.
- Drew Boyd & Jacob Goldenberg (2013) Inside the Box: The Creative Method that Works for Everyone
- Joseph V. Sinfield, Edward Calder, Bernard McConnell, and Steve Colson (2012) How to Identify New Business Models, MIT Sloan Management Review Vol. 53, No.2.
- Chun-Che Huang (2000) Overview of Modular Product Development, Proc. National Science Council ROC(A) Vol. 24, No. 3, pp. 149-165
- Marc H. Meyer and Arthur DeTore (1999) Product Development for Services, The Academy of Management Executive, Vol. 13, No. 3, Themes: Teams and New Product Development (Aug., 1999), pp. 64-76 Related Course’s / Useful Link
- https://swayam.gov.in/nd1_noc20_cs90/preview
- https://nptel.ac.in/courses/106/106/106106090
- https://nptel.ac.in/courses/112/102/112102101
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